コンバーター一覧

PNG to GLB Converter Turn a Transparent Cutout Into a 3D Model

Upload a PNG with a clean alpha channel and Hyper3D reconstructs a fully textured GLB model, ready to drop straight into a web or AR scene.

free generations per hour
3
free generations per hour
average generation time
60s
average generation time
web-ready textured export
GLB
web-ready textured export

画像をアップロードして3Dモデルを生成

Cloudflare Turnstileで保護されています。アカウント不要、1時間に3回まで無料で生成できます。

JPG・PNG・WebP対応 · 1時間に3回まで無料 · アカウント不要

ご注意:このジェネレーターが出力するのは、テクスチャ付きのGLBメッシュだけです。そのGLBからGLBにたどり着く手順は、このページで解説しています。

What Happens When You Convert PNG to GLB

PNG is a lossless format with a built-in alpha channel, which is why product photos and cut-out subjects on a transparent background upload so cleanly: the AI can tell exactly where the subject ends without guessing at a background color. Hyper3D reads that clean edge, then an AI reconstruction model builds a full 3D surface for the object, inferring the geometry and shading of the sides and back that the original photo never showed.

GLB is the binary, single-file version of glTF 2.0, the format the web and AR world settled on because it bundles geometry, PBR textures and materials into one file with no loose folders to manage. Hyper3D bakes the color and surface detail it reconstructed from your PNG directly into that GLB, so the file drops straight into three.js, model-viewer or a game engine and renders correctly on the first try.

PNG and GLB at a Glance

From PNG

PNG compresses losslessly and carries a true alpha channel, so product shots and object cutouts keep sharp, clean edges instead of the jagged background halos a JPG cutout often leaves behind.

To GLB

GLB is the binary packaging of glTF 2.0, holding mesh, PBR materials and textures in a single file that three.js, model-viewer, Unity and most game engines can load without extra setup.

From Cutout to Web-Ready Model

Upload the PNG

Drop in a PNG with the subject isolated on a transparent or plain background so the alpha channel gives the AI a precise outline to reconstruct from.

AI reconstructs and textures

The model infers the full 3D shape and paints PBR color and surface detail onto it, finishing in around 60 seconds without any manual UV work.

Export as GLB

Download a single GLB file with mesh, materials and textures already embedded, ready to load directly in a browser, AR viewer or game engine.

Tips for Using Your GLB

Compress with Draco

Run the GLB through a Draco compression step before deploying to the web, which can shrink mesh size dramatically without a visible drop in quality for most viewers.

Preview with model-viewer

Google's model-viewer web component loads a GLB with one line of markup, so you can test lighting and rotation in a browser before wiring it into your site.

Render it with three.js

Load the GLB through three.js's GLTFLoader to place it in a custom WebGL scene, adjusting environment lighting so the baked PBR textures read correctly.

Budget mobile texture size

Downscale embedded textures to 1024 or 2048 pixels before shipping to mobile browsers, since a full-resolution PBR set can slow first load on a phone connection.

Shooting a PNG That Reconstructs Well

A PNG cutout only helps the AI if the alpha edge is actually clean, so start from a photo with even lighting and remove the background carefully rather than relying on a rough auto-cutout with soft or feathered edges. Photoshop, Photos on macOS or a dedicated background remover all export a proper alpha channel; just check the edge at full zoom before uploading, since a fringe of leftover background pixels can get baked into the reconstructed geometry as a thin flap.

After export, open the GLB in Blender to sanity-check scale and orientation before it goes anywhere near production. Blender's glTF importer respects the embedded units, so you can quickly compare it against a reference cube, then re-export with Draco compression enabled if you plan to serve it over the web. For AR or game-engine use, bring it into Unity or Godot next and confirm the material shows up as PBR rather than an unlit placeholder.

  • Cut out the subject with a real alpha channel, not a white or checkerboard background pasted in.
  • Zoom into the PNG edge before uploading to catch feathered or fringed pixels left by auto-cutout tools.
  • Check the GLB in Blender for correct scale and orientation before handing it to a game engine.
  • Compress with Draco and cap texture resolution before deploying the model to a web page.
  • Confirm the material renders as PBR, not unlit, when you first import into Unity or Godot.

よくある質問

写真を3Dモデルに変換する前によく寄せられる質問です。

It helps but is not required. A transparent or plain background gives the AI the cleanest subject outline, though a PNG with a busy background can still work if the subject is well separated by lighting and focus.

あなたの写真を3Dモデルに

無料・登録不要。1分足らずでGLBをダウンロードできます。